Fallout 3 companions are boring since there are not much back stories about them. But if you're just after fighting aid, then like others said, Fawkes and Star Paladin Cross are your best bet. Pros: High defense due to Fawkes being a supermutant and SPC in power armor. Fawkes has gatling laser and SPC has a super sledge. Cons: Needs positive karma.
The Fallout 4 romance options aren’t limited to your companions in this game, but you do have plenty of options among them. Including some outliers, here are the romance options you’ll find after leaving Vault 111. We’ve gone ahead and ranked them for you, specifically by how useful their affinity bonuses can be.
You can have only one companion that can use weapons. Is Dogmeat in Fallout 2? Yes, the character known as Dogmeat, who was originally in the first Fallout game and can be a companion in Fallout 3

Essentially: If you manage to piss off your companions enough to complain once, you can tell them you'll change, or blow them off, they won't leave or anything, but they will be more hostile towards you in conversations. If you manage to anger them further, essentially blowing off their warnings and complaints, they'll tell you to get savaged

Key Takeaways. There are a total of 10 companions in Baldur’s Gate 3. Each of them has past stories, and you get a chance to know about them. Every companion comes with their own personality traits and backgrounds that determine their actions in the story. Some of them are good and kind-hearted, while others are evil and prefer doing corruption.
Charon is a possible companion and the ghoul bouncer of the Ninth Circle in 2277. Although little is said about Charon's past, Ahzrukhal will tell the Lone Wanderer that he was raised by a group of people who brainwashed him into obeying whoever has his contract. Ahzrukhal insists that he is not a slave, and implies that Charon did something in the past to deserve his "employment" with . 137 133 294 6 366 396 381 23 147

how many companions can you have in fallout 3